Inventory Slot Id Minecraft
Component name:inventory_controller
Im building a project with commands. How to add / testfor @a Inventory: Slot: 100b, id: minecraft: diamondboots if it has a specific tag, for example: Ski? I am, of course, playing the newest version of Minecraft. Thank you in advance for your help, ArthurPhoenix:3. Edit: Thanks to the people who have commented so far, I learned that replacing 'Inventory' with 'SelectedItem' tests for the item held by the player instead of executing the command if it is placed in any inventory slot.
This component is provided by the inventory controller upgrade.
With this API the robot can receive additional information about items or inventories and is able to put items into and take them from specific slots.
Sides required for most operations are specified in the Sides API. If no or an invalid side is provided functions will usually throw an error. To interact with the robot's own inventory you need to use the side back
, which however makes it impossible to interact with inventories behind the robot. Robots cannot access their left or right sides. You can interact with external inventories in front of, above, or below the robot.
Inventory Slot Id Minecraft Mod
Callbacks:
getInventorySize(side: number): number or nil[, string]
Returns the size of the inventory at the specified side.side - must be a valid side.
Returns: the size of the inventory, ornil
followed by a description why this function failed (usuallyno inventory
).getStackInSlot(side:number, slot:number):table
Returns a table describing the item in the specified slot or nil. Deprecated for getting info about robot's own inventory, seegetStackInInternalSlot
.
side - must be a valid side.
slot - the slot to analyze. This does not check the inventory size and will consider slots outside the inventory bounds to be empty.
Returns:nil
if the slot was empty (or outside the inventory's bounds), a table otherwise with the following information about the item in that slot:- damage:number - the current damage value of the item.
- maxDamage:number - the maximum damage this item can have before it breaks.
- maxSize:number - the maximum stack size of this item.
- id:number - the Minecraft id of the item. Note that this field is only included if
insertIdsInConverters=true
in the configs, and can vary between servers! - name:string - the untranslated item name, which is an internal Minecraft value like
oc:item.FloppyDisk
- hasTag:boolean - whether or not the item has an NBT tag associated with it.
getStackInInternalSlot(slot:number):table
Gets Itemstack description of item in specified or selected slot (if no input provided) of robot inventory.dropIntoSlot(side:number, slot:number[, count:number]):boolean[, string]
Puts up to count items from the currently selected slot into the specified slot of the inventory at the specified side.
side - a valid side.
slot - the slot to drop the item into.
count - how many items to transfer.
Returns:true
if at least one item was moved,false
and a secondary result that describes the error otherwise.
Note that the robot cannot drop items into it's own inventory, attempting to do so will cause this to throw an error. You need to userobot.transferTo
from the Robot API to do so.suckFromSlot(side:number, slot:number[, count:number]):boolean
Takes up to count items from the specified slot of the inventory at the specified side and puts them into the currently selected slot.
side - a valid side.
slot - the slot to take the item from.
count - how many items to transfer.
Returns:true
if at least one item was moved,false
otherwise.
If the currently selected slot is occupied, then the items will be stacked with similar items in the robot's inventory or moved to the next free slot if available. If no slot is available this operation will fail.
Note that the robot cannot suck items from it's own inventory, attempting to do so will cause this to throw an error. You need to userobot.transferTo
from the Robot API to do so.equip():boolean
Swaps the content of the robot's tool slot with the content of the currently selected inventory slot.
Returns:true
if the items were swapped,false
otherwise. This operation usually succeeds.
Note that you can put any kind of item into the robot's tool slot, not only tools, even items that the robot cannot use at all.store(side:number, slot:number, dbAddress:string, dbSlot:number):boolean
Stores the Itemstack description of the item from the specified slot in an inventory on the specified side, into a specified database slot with the specified address.storeInternal(slot:number, dbAddress:string, dBslot:number):boolean
Stores Itemstack description of item in specified robot inventory slot into specified database slot with the specified database address.compareToDatabase(slot:number, dBaddress:string, dBslot:number):boolean
Compare Itemstack description in specified slot with one in specified slot of a database with specified address. Returns true if items match.compareStacks(side:number, slotA:number, slotB:number):boolean
Checks to see if Itemstack descriptions in specified slotA and slotB of inventory on specified side match. Returns true if identical.getSlotMaxStackSize(side:number, slot:number):number
Gets maximum number of items in specified slot in inventory on the specified side.getSlotStackSize(side:number, slot:number):number
Gets number of items in specified slot in inventory on the specified side.
Example:
Print meta-info about the item in the position indicated by slot
Inventory Slot Id Minecraft Servers
- snippet.lua